I got home last night to find Fozec in the midst of installing Vista on my new computer. The replacement hard drive had arrived and everything went smoothly with the install. We left it downloading the rest of the files while we went to the gym.
Getting home about 10 min before the raid, I opted to go on standby (we had 4 paladins online). I then alternated between playing my Alliance hunter and feeding the new computer WoW disks. At one point I only looked away from the game for a min and returned to find a Fel Reaver had smashed me into the ground. Luckily Kerryk was there helping me kill land sharks and rez'd me.
I started the long process of downloading the WoW patches and noticed some significant lag, even though I was only putting around Hellfire. Fozec reported the same lag, but his tone was filled with lots of anguish. I cancelled the download and figured I could just transfer the files from my old computer. This proved to be more complex than I expected. Without going into boring details, I'm stuck at a point where the next patch says the version of wow.exe I have is too old, like I'm missing a patch in between. Eh... Until I manage to get all of the patches installed, the game is confused and won't trigger the auto-download. I wonder if it's not better to start over somehow and let it download tonight during dinner.
I was called into service for the last 4 bosses of BT since they need 8 healers. While I had been goofing off most of the evening, Fozec had been running the raid like a timed event. The pulls were fast and furious. Looting was done on the fly, with maybe a minute between killing a boss and the next trash fight. Because of this, people were engaged and paying attention. No one was ninja afk'ing or acting distracted. We cleared the entire instance in one evening. We haven't been able to do that before and normally have a couple of bosses left for the next night. I think it was more fun for everyone, too, and not just farming the same old, boring content.
This means we'll have time to finish MH tomorrow and get in some bonus SWP time. That's assuming we go there, though. Apparently the Archimonde fight is either bugged or had some undocumented changes. The fires will now spawn on melee and are erratic, rather than following a target. The tank can get air burst. It's this second part that makes me think it's a bug. There's no reason to have that happen from a game mechanics standpoint. That's like the tank getting sacrificed on Illhoof, watery graved on Morogrim, or orbed on Void Reaver. The net result is a significant reduction in tank aggro generation while the boss chases him all over creation. Then a mage or warlock pulls aggro and we wipe. :(